Pretty fun to play. I wish there was a stronger differentiation of color in the background, but that's pretty much my only critique.
Pretty fun to play. I wish there was a stronger differentiation of color in the background, but that's pretty much my only critique.
It's pretty (music included), the concept is pretty solid, but it isn't much of a game.
I kept wishing the quaaludes would have a noticeable effect on the quail or the surroundings, and the search for the third jump feather very much felt like busy work.
Lastly, while I thought the levels and their corresponding beast spirits were visually very well designed, I don't feel like they added anything to the story, except to fulfill a somewhat shallow concept of a drug trip.
This is brilliant.
This is pretty entertaining, but I kept experiencing a glitch where my zombie would get stuck outside of the playable area, and when this happened on the second level I somehow wound up with 3 stars before I'd even finished the level and when I started the next level, all of these other zombies had been unlocked.
Great start, I think the concept and gameplay are fairly solid, but I think you've got some bugs to straighten out.
Thanks, noisepunk! Game physics are annoying, I think I know now what is causing this glitch. I'm working on the next 1-month-deadlined game, but thanks to all the nice comments, yours included, I'm excited to rebuild and polish this game in a near future. :)
I like it, but I have the same issues other reviewers have; it's too easy to fall too early on.
Great work, could use some tweaking though.
Thanks for the feedback!
Age 32, Male
Los Angeles
Joined on 5/18/16